A comptetition is taking place to determine which Craftknight will replace the Craftlord of Iron, and you, the son/daugher of Shintetsu, have every intention of winning. You play as the child (son or daughter, your choice) of Shintetsu, a Craftknight known as the “Craftlord of Iron” who died three years before the opening of the game. Wystern, known as the “City of Swords,” is home to the Craftknights- people who use Guardian Beasts to create weapons that no normal forge could make. In the world of Lyndbaum, in the town of Wystern, a legendary tower descends deep into the ocean. The game in question is the first of two for GBA (the second having been released in October 2006), and it was something of a pleasant surprise for me to play.
![summon night swordcraft story action replay codes summon night swordcraft story action replay codes](https://i.ytimg.com/vi/B7oUBqniFvU/hqdefault.jpg)
![summon night swordcraft story action replay codes summon night swordcraft story action replay codes](https://i.ytimg.com/vi/Bzt0No2e6fI/hqdefault.jpg)
Unlike the regular series, which was turn-based, Swordcraft Story is an action-RPG with random encounters (a’ la the “Tales” series) along with a weapons synthesis system that drives both the gameplay and, strangely, the plot.
#Summon night swordcraft story action replay codes series
With four main-series installments, it was a surprise to see that the first game in the Summon Night series to reach the United States was actually a relatively small spin-off for Game Boy Advance called “Summon Night: Swordcraft Story.” What’s not a surprise is that the company to break US soil with the series was Atlus. In Japan, the games in the series have regularly been published by Banpresto, the group known for the Super Robot Taisen series. The Summon Night series, a small but attractive bunch of Japanese RPGs, comes from a development studio called Flight-Plan.